Ghidra Decompiler Analysis Engine
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Commute INT_AND with INT_LEFT and INT_RIGHT: (V << W) & d => (V & (W >> c)) << c
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Public Member Functions | |
virtual Rule * | clone (const ActionGroupList &grouplist) const |
Clone the Rule. More... | |
virtual void | getOpList (vector< uint4 > &oplist) const |
List of op codes this rule operates on. More... | |
virtual int4 | applyOp (PcodeOp *op, Funcdata &data) |
Attempt to apply this Rule. More... | |
Public Member Functions inherited from Rule | |
Rule (const string &g, uint4 fl, const string &nm) | |
Construct given group, properties name. More... | |
bool | checkActionBreak (void) |
Check if an action breakpoint is turned on. More... | |
virtual void | reset (Funcdata &data) |
Reset this Rule. More... | |
virtual void | resetStats (void) |
Reset Rule statistics. More... | |
virtual void | printStatistics (ostream &s) const |
Print statistics for this Rule. More... | |
Additional Inherited Members | |
Public Types inherited from Rule | |
enum | typeflags { type_disable = 1, rule_debug = 2, warnings_on = 4, warnings_given = 8 } |
Properties associated with a Rule. More... | |
Commute INT_AND with INT_LEFT and INT_RIGHT: (V << W) & d => (V & (W >> c)) << c
This makes sense to do if W is constant and there is no other use of (V << W) If W is not constant, it only makes sense if the INT_AND is likely to cancel with a specific INT_OR or PIECE
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